THESIS

 
 

The following work is the culmination of my visual thesis component as an MFA in Animation at Savannah College of Art and Design. My thesis explores the roles of simulated light in defining perceptual cues relating to visual depth perception and the discernment of a sense of space in virtual 3D environments.

 

The film is divided into five studies, each pertaining to a different spatial quality of light. As each study cycles through different adjustments to these qualities of light, the perceived sense of space is distorted, often resulting in a pulsating effect.

 

This animation was projected on a white wall as an installation piece set to loop. The corners of the frame were matched up with the corners of the wall, creating the illusion that the room extended beyond the wall and bringing the effect of spatial distortion from the virtual space into the physical space. Photos and footage of the installation can be found below.

Breathing Room

Installation Photos

Reflection Study Onlooker

Reflection Study Onlooker

Light Decay Study Angled

Light Decay Study Angled

Light Decay Study Straight

Light Decay Study Straight

Shadow Study

Shadow Study

Color Study 1

Color Study 1

Color Study 2

Color Study 2

Audience

Audience

Reflection Study

Reflection Study

Atmospherics Study Angled

Atmospherics Study Angled

Atmospherics Study Straight

Atmospherics Study Straight

Atmospherics Study Onlooker

Atmospherics Study Onlooker

Installation Videos

Below are videos taken during the installation. The site was chosen before production of the animation began so that it could be designed to fit the venue. The aspect ratio was based off of the measurements of the wall and the entire film was made in one-point perspective so that it would create the illusion that it was an extension of the room.